Solace Crafting

Solace Crafting
Redefining the Crafting RPG

Monday, June 27, 2016

Biomes in biomes in biomes!

I'm sorry it's been so long since my last post!
My wife and I bought a house, and I've been testing TerrainComposer2 which is now out in beta!

TerrainComposer was already my go to tool for terrain creation with a lot more power than any other tool out there for my specific needs. Usually several artists will hand paint levels to look good as players move through them. In Solace Crafting the game world(s) is(are) 100% procedural. This means that I can't fine tune a mountain, or reposition a tree by hand, everything is different every time!

With TerrainComposer2 I've now got the tools to add biomes within biomes within biomes for extreme control of the near infinite worlds I'm designing. I'm working directly with the develop to get some extra features in that will make my life much easier, though we're still a week or two away from getting the bugs fixed and really being able to plug version 2 into Solace Crafting's engine.

In the meantime I've made big improvements to the building system. I'll have to go more into depth on this with a post of it's own when I'm finished with it, but you build big and fast with this really easy to grasp building system. The buttons rotate with you as you move and switch between keyboard controls and back to movement simply by holding the right-mouse button down (used for look in most RPGs anyway)
Once I get upgrades in and add stone and metal I'll post a video showing just how easy it is to get things moving.

Hope everyone is enjoying the nice weather!

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