I got the basics of harvesting tools and processing facilities in and working today.
Harvesting tools are like any other recipe meaning they can be upgraded to any level, any rank, any tier, and socketed with enchantables for customization. This lets us harvest higher tiered resources and at a faster rate. Later on they will also be able to help boost our harvesting spells and talents for much more engaging harvesting.
Once raw resources are harvested they need to be processed, such as when ore is smelted into metal. Facilities are also planned to be upgradable and customizable, mostly for quality control, but also for some forms of specialized crafting.
As I mentioned yesterday all of these system are the foundation for adding additional items in. Once one tool works a dozen more can be quickly added in for further customization, and/or more stuff to find exploring!
The biggest problem with adding new items at this point in development is art. As a solo, and part-time, developer I don't have the time to model, skin, and create 2d art for everything I put in. Hopefully when we go live we will have funds in the form of sales that will allow me to outsource original artwork. I'd very much like to be paying young aspiring artists in the online gaming community, I know there are a lot of them out there!
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